
These some working principles I believe in for interaction design. They summarize some of the themes of “design thinking”, human centered design and the agile manifesto.
My contribution: theory

An experiment with anaglyphs and 3D gameplay. This was built using PaperVision3D & requires a pair of 3D glasses (red/blue) to work properly.
My contribution: flash prototyping, game design

A multiplayer chess app for the iPhone that I created with Magnus Lidman.
My contribution: interaction design, visual design

I run the DTDigital labs programme with Damon O’Sullivan. We oversee prototyping and show weekly films about all aspects of art, design, technology and culture.
→ Go to the DTDigital labs blog
My contribution: flash prototyping, theory

An episodic game for the Football Federation of Australia’s social networking site. I worked on this with Jarrod Cope, Brenton Crowley and Jason Mitsios.
→ Play this game on the FFA site
My contribution: flash prototyping, game design, interaction design, sound design

An experiment with force directed automatic graph layout, in both 2D and 3D.
→ View on the DTDigital labs blog
My contribution: flash prototyping

An experiment with organic forms using fractals and the Box2D physics engine.
→ View on the DTDigital labs blog
My contribution: concept, flash prototyping

A shirt design based on the Hermann Grid optical illusion. Printed on an American Apparel shirt by ScreenPlay.
My contribution: concept, visual design

A game that I’m working on with Marc Clancy where you cure patients by feeding them pills.
This project is a work in progress.
→ Play a prototype of this game
My contribution: concept, flash prototyping, game design

A simple game where you dodge 100 missiles for as long as possible.
→ Play this game on Newgrounds
My contribution: concept, game design, visual design

Stickers for frustrated cyclists to put on cars that almost hit them. This warns other people to take care around that car, and hopefully also influences the driver’s future behaviour. I worked on this with Marc Clancy.
My contribution: concept

An educational toy to show the safety features of the Honda Accord Euro. I worked on this with Adam Morris.
My contribution: concept, flash development, interaction design

An educational toy to explain the engine technology of the Honda Accord. I worked on this with Adam Morris and Michael Battle.
My contribution: flash development, interaction design

This site supported the tour of Australia by Honda’s humanoid robot. I worked on this with Marc Clancy, Jarrod Cope and Toni McCann.
My contribution: concept, flash development, interaction design

An interface concept from a winning pitch for a Dutch architecture firm. I worked on this with Cyrus Vantoch-Wood and Olly Wright.
This piece is a prototype only.
My contribution: flash prototyping, interaction design

A website for an Australian fashion label. This site was produced with Marilyn & Sons.
My contribution: flash development

This site supported Sony Ericsson’s association with the Da Vinci Code movie. I worked on this with Cyrus Vantoch-Wood, Manuel Dahm and Thomas Spang-Thomsen.
My contribution: flash development, game design, interaction design

A site to commemorate 50 years of photography awards which features some very famous images. I worked on this with Cyrus Vantoch-Wood.
My contribution: flash development

A mix that I recorded with Aidan Kane. I also made the interactive site which reacts to the music.
My contribution: concept, flash development, sound design, visual design

An interface element to show satisfaction levels, created for an ACNielsen survey tool. I worked on this with Stephan Seifert.
My contribution: concept, flash development, interaction design, visual design