8-bit Xmas Tree

An experiment with anaglyphs and 3D gameplay. This was built using PaperVision3D & requires a pair of 3D glasses (red/blue) to work properly.

→ View this prototype

My contribution: flash prototyping, game design

Dec 25, 2009 at 1:22 pm.


DTDigital: Labs

I run the DTDigital labs programme with Damon O’Sullivan. We oversee prototyping and show weekly films about all aspects of art, design, technology and culture.

→ Go to the DTDigital labs blog

My contribution: flash prototyping, theory

Jul 13, 2009 at 10:04 pm.


FFA: Hat-trick Hero

An episodic game for the Football Federation of Australia’s social networking site. I worked on this with Jarrod Cope, Brenton Crowley and Jason Mitsios.

→ Play this game on the FFA site

My contribution: flash prototyping, game design, interaction design, sound design

Jun 14, 2009 at 3:10 pm.


Automatic graph layout

An experiment with force directed automatic graph layout, in both 2D and 3D.

→ View on the DTDigital labs blog

My contribution: flash prototyping

May 19, 2009 at 11:04 am.


Fractal Trees in Box2D

An experiment with organic forms using fractals and the Box2D physics engine.

→ View on the DTDigital labs blog

My contribution: concept, flash prototyping

Mar 23, 2009 at 10:59 am.


Pillpop

A game that I’m working on with Marc Clancy where you cure patients by feeding them pills.

This project is a work in progress.

→ Play a prototype of this game

My contribution: concept, flash prototyping, game design

Sep 23, 2008 at 9:52 pm.


Rem Koolhaus: OMA*AMO

An interface concept from a winning pitch for a Dutch architecture firm. I worked on this with Cyrus Vantoch-Wood and Olly Wright.

This piece is a prototype only.

View this prototype

My contribution: flash prototyping, interaction design

Dec 13, 2006 at 9:42 pm.